If you were not aware, there has been more clarification on the game "Atlas" by Studio wildcard spinoff "Grapeshot Games"
whilst initially it seemed there were no options for unofficial custom servers
this has just been debunked by Nitrado and then Grapeshot themselves, below is taken from the official description
"Powerful Mod and Server Functionalities – Want to build a World War II Spitfire? Or a Flying Fortress bomber with fully walkable interior and gun stations that carries troops loaded with machine guns and rocket launchers? How about a tank? An aircraft carrier to play out the Battle of Midway on an expansive scale? How about an Arcadian Steampunk airship floating through a cloud-world? These examples, and much more, are provided with the ATLAS Dev Kit, where you can effectively make whatever large-scale MMO action game you want to see happen, all supported by the database-driven network technology that powers ATLAS. Unofficial ATLAS' can be of any size and configuration, while a visual map tool lets server hosts lay out their own complete custom world of islands, continents, terrain features, spawns, resources, hazards, underwater zones, dynamic weather, biome configurations, and ecologies. There is an infinite number of other configurable features, all dynamically streamed to the client during gameplay. The possibilities are endless."
Whilst that may seem a little excessive, it's pretty exciting for me.
It's been confirmed to be coming to xbox one, whilst the features definetely won't be anywhere near as many as on pc, confirmation of unofficial support is great.
Hopefully this community can take full advantage of this, and if the game is good enough, there's no doubt Survive Stormont will move there and host it's own server within the Stormont timeline, likely alot further into the future.
not familiar with Atlas, see below
In other news, The new Ark server is very nearly ready for launch, looking at early next week start date :)